![]() With officers whose designs have been revamped, as well as new officers, a total of 27 Samurai Warriors join the battle ![]() ![]() With visuals that have largely evolved since the first "SAMURAI WARRIORS", additional officers, and evolved actions, an even deeper drama set in the warring states is depicted.Īlso, with a focus on the lives of officers Nobunaga Oda and Mitsuhide Akechi, in order to more intensely and boldly depict the warring states era spanning from the end of the Ōnin War to the Incident at Honnōji, the title is the beginning of a new series, in which the stories and characters from the traditional "SAMURAI WARRIORS" have been revamped. With this title, the historical period depicted in the first title of the "SAMURAI WARRIORS" series released in 2004 has been revamped. After a 7-year wait, a new instalment in the tactical action series "SAMURAI WARRIORS" is finally here! ![]() Finding fatty is the most fun, but in all cases, the action slows to a crawl with too many characters onscreen.A new SAMURAI WARRIORS begins. Strike mode's object is to slaughter 1,000 enemies, while pursuit pits players in a race to capture the lard-assed Goemon, who's hiding in a fortress full of look-alikes. To claim victory in showdown mode, simply slay your opponent and his army. Split the screen, and two can slice through Samurai Warriors' story mode together or compete in several challenges. A somewhat confusing interface and disjointed midbattle cut-scenes make keeping track of allies and major enemies a chore, occasionally shrouding the path to victory, but otherwise, Samurai Warriors slices and dices. This war won't be over in a weekend, either-five branching campaigns provide plenty of opportunities to earn honor in battle. Taking out 500 enemies or more in a single battle could've become dreadfully repetitive, but Samurai Warriors stays sharp, thanks mostly to RPG-ish character advancement (including lots of new moves to master). Of course, diehards won't care-they'll be content maxing the stats of each officer in their entourage, collecting every last weapon and power-up in the warring states. A few made-in-Japan heroes-like the ninja Hanzo, who swings a sickle and chain-put a faster spin on the bloodletting, but most of the cast aren't much different from their cousins in China's Three Kingdoms. Interior stages aren't cutting it set in booby-trapped castles, they take away the trademark tactics, the cavalry charges and clashing armies, and go back to the genre's grindstone with mazes and monotony. While the Sun-Tzu slant gives Samurai Warriors an edge over most slashers, so little has changed since the series' inception that its shortcomings-namely, repetitiveness and choppy performance-are starting to show. To thwart a warlord, you'll have to maintain your army's morale, know when to attack and retreat, and work in concert with allied commanders. But it's the behind-the-scenes strategy that puts the art in Samurai's otherwise mindlessly fun war. Each of the game's 15 or so playable fighters specializes in a specific pointy object and wades through rivals with a repertoire of pokes. On the surface, the series is simple: If it moves, stab it, and when it stops, find something else to skewer. Dynasty Warriors' cast of thousands may be got up in different garb, but the song remains the same in Samurai Warriors. Sushi replaces dim sum, and Samurai, rather than Chinese swordsmen, spill blood by the gallon.
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